You are one of the first to visit my blog, so a big “congratulations” is in order as well!
I’ve owned this corner of the web for quite some time under the handle of “Davfallamew” (pronounced Dave • fall • ah • m’yoo), but just jumped into blogging due to a recent, life-changing event.
I could go into it, but I can already hear the question piling up in my inbox: “Why ‘Davfallamew?'” The answer is simple, laced with complexity, and I challenge you this before I tell you my answer: try to find me on google. My name is Dave (or David) Schafer, I live in Minnesota. Let’s be specific to Minneapolis. I do graphic design, or video editing, or now blogging. Did you find me? How many others are there?
Now search “Davfallamew.” You’ve now found me. Just me, and every iteration of me online. This is fundamentally why; online identity.
How did I get those particular letters in that particular order? Davfallamew is the “Dave” version of Bartholomew. Done.
Please enjoy yourself while you’re here, and please comment or share! I appreciate your feedback!
I’m going to get real: I like to create. No, I LOVE to create. A spark of inspiration from literally ANYTHING will get me pulling out a blank sheet of paper and my trusty Pentel black 0.5mm mechanical pencil, and I will try to translate what my brain thought of in a series of words, doodles, or usually a combo of both. It usually evolves into storyboards (if the outcome will be a video) where I attempt to illustrate the best possible angle and sequence for my masterpiece.
Unfortunately, a lot of these ideas end in the storyboard stage. As I delve into the potential logistics of executing it, time, resources, or even just a lack of knowledge prevents me from getting it done. I even have several projects started on my computer, but these limitations somehow stop me from proceeding.
I have, however, been fortunate enough to get contract work here and there that push my limitations to the point I can overcome them, which in turn revives life into my “Abandoned Projects.”
Another glimmer of encouragement came from YouTube. It’s a fantastic way to be able to show my work to the world, sharing the video link with friends and family to gain their perspective and feedback. Even getting that link into the right hands can really boost views (views being one of the most valuable currencies on YouTube).
A video I made called Capture That Flag Cross-Eyed 3D, featuring Halo 3 gameplay I captured and compiled in 3D, found its way to the creators of the game, a company called Bungie, and they featured it in their weekly update. I was completely shocked to see my views absolutely skyrocket on that particular day.
It was that incident that pushed my overall channel into the monetization tier of YouTube (10,000 overall channel views), where I was able to start featuring ads on my videos and get paid for viewers’ clicking of the ads. This gave me hope that I could make money doing what I love to do: create. Despite not making much off these ads, it was the concept of it that truly kept me wanting to create.
By now, most of you have probably already heard about or experienced YouTube’s new monetization policy. For those who haven’t, this is it in less than 20 words: content creators must have at least 1,000 subscribers and at least 4,000 watch hours within the last 12 months. As of June 25th, 2018, I have 72 subscribers and 13,273 minutes within the last year, which is just over 221 hours. In short, I lost my monetization. Which is frustrating for me, because a few of my videos have really started gaining momentum recently: How to Make a S’More, Hole in Hand, and How to Green Screen: Winter Storm. At least I’m still able to use YouTube to share my work with the world.
I never asked viewers to Like or Subscribe, mainly because I thought that was tacky and de-valued my videos. In fact, it is my solemn promise that I will never ask for Likes or Subscribers in my videos. In hindsight, I probably should have.
In fact, it is my solemn promise that I will never ask for Likes or Subscribers in my videos.
Which brings me back to my limitations. Resources are probably my biggest hurdles: maintaining equipment, software costs, actually paying a mortgage, and so on. Taking the time to create takes away from maintaining an income. Although this creation passion has been merely a hobby of mine in the past, I am determined to make it my lifestyle, obliterate these limitations, and just output content.
That is why I have created a page on Patreon.com to give myself a little more creative reach than I ever had before and give people access to my creation process. As with anything, practice makes perfect, and I know the more I create, the more streamlined my process will become. Here is the link to my Patreon page: